One Room. One Eye. One Life.

You have to find the secret room before the Eye gets you. You can triangulate the location of the secret room by spawning beams that will stay visible only if they intersect with the room, but use them wisely, with each one you spawn, the Eye gets faster.

Simply run toward a room to check if it's the secret room. You have one attempt. The secret room is chosen randomly at the start.

Explanation of the triangulation mechanics:

When you click the left mouse button a beam is spawned, the beam goes from you to the other end of the map. If the beam is intersecting somewhere near the secret room it won't disappear. If you have 2/3 beams intersecting from different directions the location of the room is evident.


Eye 3D model made by Tom Hodes, downloaded from Sketchfab.

Music by Universfield, downloaded from Pixabay.

This game was made for Trijam #338.

WASD / Arrow keysMovement
LMBSpawn Beam
ShiftSprint
FTurn flashlight on/off (No reason to do turn it off)
SpaceJump (No reason to do that though)
StatusReleased
PlatformsHTML5
AuthorRedue
Made withGodot
Tags3D, Horror

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